News
Reinforcements and Promethean Dreams
24 Sep 2006
Struggling in progressing Reinforcements - with the amount of real life work at the moment, I'm just not feeling enthusiastic about doing the SSDs. I guess that I need to start getting up an hour early again to get this done.
I have made some progress on a new adventure set in the Spinward Marches in the Classic Period. Hopefully, I'll be able to run this at Furnace in October.
I have made some progress on a new adventure set in the Spinward Marches in the Classic Period. Hopefully, I'll be able to run this at Furnace in October.
Power Projection: Reinforcements
08 Aug 2005
Reinforcements will be the third book for Power Projection, which is BITS UK's Traveller / Full Thrust hybrid game. You can find out more about this here. This book is a 'thank you' to Jon Tuffley and Ground Zero Games, who let us use the Full Thrust enginer. It will provide both Power Projection and High Guard statistics for a number of GZG models. Hopefully, it will be released in 2005. As with all these projects, the date has slipped, but we now have all the text in.
The next challenge is to build all the models for photographing, then sort out the cover and the internal layout. Jesse DeGraff has tentatively agreed to do us another cover, but I do need to chase him up on this.
Layout isn't to be underestimated – we used Quark for the last book, which didn't seem to gain us a whole lot more than using Word (except for a lot of hassle). At the moment it is likely that we'll use Word and convert to PDF. However, Apple's Page's application and InDesign are both possibilities (the latter only if I upgrade my various Adobe licenses to Creative Suite 2).
I want this done for GenCon UK, so it needs to be completed for the start of October to go to print. Which is scarily close!
The next challenge is to build all the models for photographing, then sort out the cover and the internal layout. Jesse DeGraff has tentatively agreed to do us another cover, but I do need to chase him up on this.
Layout isn't to be underestimated – we used Quark for the last book, which didn't seem to gain us a whole lot more than using Word (except for a lot of hassle). At the moment it is likely that we'll use Word and convert to PDF. However, Apple's Page's application and InDesign are both possibilities (the latter only if I upgrade my various Adobe licenses to Creative Suite 2).
I want this done for GenCon UK, so it needs to be completed for the start of October to go to print. Which is scarily close!
Why Traveller?
08 Aug 2005
'Traveller' is a role-playing game set in a science fiction universe some 3,000 years in the future. It's a game where humanity has spread to the stars and several rival human and alien empires jostle for power. It was created by Marc W Miller, in conjunction with Loren K Wiseman and Frank Chadwick. In flavour, it is a similar blend to Asimov's Foundation series, Andre Norton's Solar Queen series and Peter Hamilton's Night's Dawn series (albeit without the biotech and the ghosts).
It isn't a computer game - rather, it is a pen, paper and dice based game that you actually play face to face! It was first released in 1977, and there is a lot of material still in print, and a very in-depth background. I loved it as a teenager, and have since published material for it through BITS UK Limited.
These pages are a collection of links and information that I've gained over the years. Enjoy!
It isn't a computer game - rather, it is a pen, paper and dice based game that you actually play face to face! It was first released in 1977, and there is a lot of material still in print, and a very in-depth background. I loved it as a teenager, and have since published material for it through BITS UK Limited.
These pages are a collection of links and information that I've gained over the years. Enjoy!